![]() ![]() Gain stealth and shuffle 3 (5) class card from discard pile into the deck. Target enemy is weak to Vile for 2 (3) turns. Target enemy is weak to Storm for 2 (3) turns. Gain stealth when killing an enemy with the next 2 turns.Īt turn end: gain stealth and dispel all debuffs on hero. Target enemy is weak to Fire for 2 (3) turns. Gain 4 mana if target is killed.Īdjacent (Nearby) combatants increase all damage taken by 2 for 4 turns. Stealth: the next card played this turn stealth costs no mana. +5 damage if target is at 50% or less life. Nearby enemies are dazed when cater makes a critical hit. +3 (+4) armor on next defense until next turn. Target has -2 armor in this turn (for the next 2 turns). Target has armor halved if crippled in this turn. one-time abilities: after usage, these abilities are removed from the game.permanent abilities: after usage, these abilities never wear off, unless they are dispelled.temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.instant abilities: after usage, these abilities are directly put in the discard pile.For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana. ![]() The description section identifies the particulars of the ability while text and/or values in parentheses "(.)" indicate the ability’s upgraded values. Here is a table with all rogue abilities. ![]()
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